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A Farwell to Impulse
I wrote a message about a week ago, but it never seems to have
reached the mailing list, so im Re Posting.
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Imagine, bye bye!!!!!!! Impulse and Its oooh so popular head,
Mike Halverson made a great program several years ago... and Now with
all their Great support, Wonderfull plans for the future etc etc etc
Have forced me to buy a Toaster. B))))) Impulse is sooooo wonderfull
at ignoreing their clientell, takeing a great userbase and basicaly just
Command:
telling them that Imagine has no bugs, just features. Hahahhahahahahha
Well with the advent of Imagine PC, all their wonderfull work with IBM
video boards etc etc, Ide like to bet that if Imagine 3.0 is released,
It wont be done by Xmas, and even then it will be half assed attempt,
without ANY changes AT ALL to its rendering engine. <Motion blur? yea
Command:
sure... dream on> But to you Imagineers out there, Your only Hope is
that Imagine 3.0 still uses Steve Worley and Glenn Lewis's textures..
With Halverson at the Helm, ide bet that isnt out of the realm of poss
ibilities B))) Essence is the only thing that has kept me with Imagine
for some time now... and with all the new Features in Lightwave 3.0,
Command:
Virtual bones,motion blur, REAL SLICE <one that WORKS> an upteen other
neato features, Im gone! Im Casper! Im Outahere! History! I might use
Imagine's forms and detail editor some.. but thats about it. B)
I wish All the userbase of Imagine all the Luck in the world,
And I think your going to need it. Take care!
Command:
Andrew Denton
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21400.3.1.3385 Altitude Mapping problem
5/7/93 05:50 12/ Nikola Vukovljak <nvukovlj@extro.ucc.su.oz.au>
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Ok, I need to altitude map a flat plane-type object, but the effect i need is of
a logo punched into this plane. So, I've tried just making a white brush with
logo all in black on it and mapping this, but all I get is a few lines when I render
this. Why? I even tried using a few grey-scales in between (2-3) and still no luck.
Has anyone got any idea where I'm going wrong? I have used all different kinds of
values for the Y-axis and still no luck. I have pretty much tried everything but do
make suggestions.
Nik.
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21400.3.1.3386 Grow FX Problem
5/7/93 05:44 13/ Nikola Vukovljak <nvukovlj@extro.ucc.su.oz.au>
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When using the grow FX in a project, it extrude fine along the defined path but when
you use the scaling options you don't get any results. Example: A path with an object
scaled down to 0.0 (very bloody small) and extruded in the detail editor works fine with scaling...it actually got bigger! Now we group them together with the path being the parent. Put it into a project and try to grow it and nothing! I even tried
fertilizer and still it did not work, is it broken?
It makes no difference how much you try to scale the object over time, even to the
limits of the parameteres. No go!
Any suggestions?
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21400.3.1.3387 30fps
5/7/93 06:52 61/ Adam Benjamin <A.Benjamin@mi04p.zds.com>
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Wayne Haufler writes:
>> From drrogers@camelot.b24a.ingr.com Thu May 6 15:50:18 1993
>> Is it possible to get 30 fps in the new HAM modes (or even
>> straight modes) on an Amiga 1200?
>> I already have a 2500/30 and plan on networking my machines
>> together. If I can play AGA graphics on the 1200 at 30fps no
>> problem and take the output to tape with the right gear, that
>> would solve my problem in a lost cost matter.
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>> I'll add more memory, of course, to the 1200.
>I'm in a similar situation. I own an A3000 and an A2000 that I
>donated to my church. I might could afford an A1200, but not an
>A4000 only one year after buying the A3000. I can't afford to trade
>up every year!
.....
>That is, can the A3000 be used as a rendering engine and file server,
>while the A1200 is used strictly for displaying HAM-8 stills or Anims
>or running AGA paint programs? One could be thought of as
Command:
>a "peripheral" of the other, or along the lines of client-server.
Jeff Easton (a co-worker here) is doing something along those lines
now. I have forwarded this message to him, maybe he has some insight
to add?
>the AGA-compatible software would have to be able to generate, but
>not display, HAM-8 image files on an ECS A3000. Is there a problem
>here?
YES!
Command:
From what I have seen all the Image manipulation programs render ON
SCREEN, so you can't generate what you can't see. (This included
AdPro, Imagemaster and I believe ImageFX also)
Of course you could convert the 24bit frames into an anim on the 1200
but that requires moving all those big files across the machines.
>I understand the A1200 has comparable bandwidth, and thus Anim
>playback speeds, to the A4000 (not CPU-dependent), so the A1200 would
>serve me well.
Command:
Well, that depends on the compression of course which is all handled
by the CPU. and as everyone knows FPS is affected greatly by the
changes per screen. I can easily achieve 15 FPS in hires-lace (full
screen changes) with my 4000 in HAM8 or 256 color mode, but I doubt I
have ever gotten 30FPS even on my 4000. (not with full screen deltas
and high color anims anyway) Do you really need 30? 15 looks plenty
fast believe me.
>Is an alternative, faster point to point networking option available?
>Without using a slot (A1200)? Without costing overly much?
Command:
^^^^^^^^^^^^^^^^^^^^^^ YES ^^^^^^^^^^^^^^^^^ NO 8-)
Get a PCMCIA ethernet card for the 1200 and another ethernet card for
the 3000. get a bank loan too 8-(
>Is this concept more trouble than its worth? :-/
>Dealing with the room needed for two keyboards, two mice, two
>displays, or one switchable display (preferable).
Use the bank loan to put an addition on your home office!
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21400.3.1.3394 Re: Grow FX Problem
5/7/93 15:54 26/ Steve J. Lombardi <stlombo@eos.acm.rpi.edu>
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>
>
> When using the grow FX in a project, it extrude fine along the defined path but when
> you use the scaling options you don't get any results. Example: A path with an object
> scaled down to 0.0 (very bloody small) and extruded in the detail editor works fine with scaling...it actually got bigger! Now we group them together with the path being the parent. Put it into a project and try to grow it and nothing! I even tried
> fertilizer and still it did not work, is it broken?
>
> It makes no difference how much you try to scale the object over time, even to the
> limits of the parameteres. No go!
>
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> Any suggestions?
>
> nvukovlj@ucc.su.oz.au
>
SOme of the options on the grow are disabled/not working in 2.0. I was
told by impulse that this would be fixed in 3.0. I had the
same problem a while back with an object rotating as it grew. worked fine
when I previewed it in the detail editor, but not in project. Basic
grows w/o scaling and twisting work fine however. great for writing
.../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com)
21400.3.1.3485 Re: on the lookout for spacecraft objects
5/14/93 20:17 28/ Charles F. Kane <unseen@mcl.mcl.ucsb.edu>
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I am always on the lookout for the following :
star wars objects
large imperial walker
millenium falcon
star destroyer
battlestar galactica
the battlestar itself
cylon base star
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cylon attack ships
star trek
NCC1701
NCC1701a
NCC1701d
any other federation ships available
any klingon ships
Any suggestions on these or other science fiction related objects
Command:
are always greatly appreciated.
I recently uploaded an Imagine object of the Eagle transport from
Space:1999 to the IML archive. Now THERE's some classic sci-fi for ya...
-CFK
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21400.3.1.3486 Re: questions....
5/15/93 05:51 38/ ssujstra@reading.ac.uk
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>just a couple questions....
>I heard the new 4000/040 was fully compatible with the Mac IIsi/lc
>I need to know if this is true, else I might be forced to break
>camp.... all the design industry is going Mac...
>also is the bridgeboar 386 make the amiga fully compatible with
>IBM....
>i know this is off the imagine subject, but I need to know either
>how I can run advanced Mac software on Amiga or network with a
>mac so I can run mac shit on my amiga... i heard that a Golden Gate...
>or a Zorro III could do it...
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>thanks in advance....
Oh dear we do need a bit of help..
The 4000/040 is not compatible with anything other than amigas. UNLESS you put in some
sort of emulation board...
To get Mac emulation use either of the following boards
1. AMAX-II
Command:
2. Emplant
With one of these boards I beleive you have 100% compatability.
To get IBM compatability the best and most cost effective route is to buy a pc. I say
this as the best bridgeboard ( the one I would go for ) is the VORTEX GoldenGate 486 SLC
which clocks at 25Mhz, costs about 650 UK pounds. For just a couple of hundred more I can
get a 486DX at 33Mhz with 100Mb+ Hard disk VGA card and monitor and software. Ok so it
takes up more space but the spec is loads better.
Command:
By the way Zorro III is the name given to the slots in a 3000 and 4000.
Now if cost is no object but space and impressing people is important, an Amiga 4000/40 with
an Amax-II and a Goldengate 486 in it would surely be something!
Jason
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21400.3.1.3487 Imagine and Retina
5/15/93 10:41 8/ Nikola Vukovljak <nvukovlj@extro.ucc.su.oz.au>
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Someone has mentioned that they're running Imagine on Retina in resolution higher
than that of a normal Hi-res screen. How is this possible? If it can be done
can you let me know how it was done?
Nik.
nvukovlj@ucc.su.OZ.AU
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21400.3.1.3488 Zeus 040
5/15/93 10:48 14/ Nikola Vukovljak <nvukovlj@extro.ucc.su.oz.au>
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I'll be buying the Zeus '040 for my 2000 in the near future to speed up my
Imagine+Essence renderings (hours on an '030) and I was wondering if
anyone in the US knows if the price of the board is still the same.
Also, if you own one, can you tell me if the SCSI-2 controller that is on
the board will accept my SCSI HD's (I have a 105 and a 240M Quantum), ie are
the connections the same?
Thanks.
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nvukovlj@ucc.su.OZ.AU
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21400.3.1.3489 SW and ST objects
5/15/93 12:35 40/ "Mr. Scott Krehbiel" <scott@umbc.edu>
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Joe Hart recently mailed, asking for info on Star Wars (SW),
Battlestar Galactica (BG), and Star Trek (ST) objects. I'm
also really interested in finding these, but I'd like to get
non-imagine models myself - like the old plastic ones, so I
can measure them and make REALLY detailed models in Imagine.
Does anyone know of a good source for old, DETAILED ship
models from different Sci Fi shows?? I know there's a
Star Wars shop in Florida that might have some good
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SW stuff.
Also, what about good pictures, video captures?
Blueprint sets???
Any info would be much appreciated.
BTW: I have some video that I shot of the Star Trek
exhibition at the Air and Space museum in Washington.
I'm currently using it to get the itty-bitty details ships
Command:
they had displayed. All the ships are originals,
used in filming.
Here's what I got:
-original NCC1701 Enterprise
-NCC1701A
-Klingon battle cruiser from old ST
-Klingon battle cruiser from movies and STTNG
- also got lots of shots of props (communicators,
phasers, Scotty's funky engineering tool, etc.)
Command:
The lighting wasn't great - in some places, it was
pretty poor - but there's a lot of neat angles on the
stuff that you don't see on the television. I'm hoping
to capture a bunch of stills from this tape sometime
soon (with DCTV), and if anyone would be interested,
I can upload them somewhere. Lemme know.
Scott Krehbiel
scott@umbc4.umbc.edu
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21400.3.1.3490 Imagine Archive Site
5/15/93 15:07 9/ ssujstra@reading.ac.uk
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Hello all,
I have a little suggestion for you to ponder on, I have noticed that a nice number of objects have started to appear on wuarchive. This does poss a small problem when actually
going through the list to see what is there.. Would it not be nice if the objects were
stored in some sort of order as in all the space stuff in one directory, fonts in another,
robots in another, etc. This would make it a lot easier to look for something quickly.
How about it good idea or not?
Jason
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21400.3.1.3491 unsubscribe
5/12/93 09:52 2/ "Randal N. Manchester" <randy@ctron.com>
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21400.3.1.3492 RE: RE: questions...
5/15/93 19:03 12/ ssujstra@reading.ac.uk
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Stuff deleted
> I believe that the Emplant (Implant?) will let you add roms for BOTH Mac and
>IBM emulation in one card. There is even a third rom hole isn't there? Atari
>perhaps? Hahahahhahahahhahahahhahaha. Sorry. Hope this pans out.
I was under the impression that the Emplant board will either emulate PC OR Mac but not at
the same time.. But any way this really is off the Imagine line.
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21400.3.1.3493 mail server at wuarchive?
5/15/93 18:04 7/ woovis@jcnpc.cmhnet.org (William V. Swartz)
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Can the files being collected at wuarchive on our Imagine-ary behalves be
accessed via mail server? If so could someone forward information for my
lowly non-ftpable self, it sure would be nice.
//
\X/ -BiL-
woovis@jcnpc.cmhnet.org (See my 'Imagine'-ary signature below)
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21400.3.1.3494 Re: questions....
5/15/93 17:53 53/ woovis@jcnpc.cmhnet.org (William V. Swartz)
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>
> >just a couple questions....
> >I heard the new 4000/040 was fully compatible with the Mac IIsi/lc
> >I need to know if this is true, else I might be forced to break
> >camp.... all the design industry is going Mac...
> >also is the bridgeboar 386 make the amiga fully compatible with
> >IBM....
> >i know this is off the imagine subject, but I need to know either
> >how I can run advanced Mac software on Amiga or network with a
> >mac so I can run mac shit on my amiga... i heard that a Golden Gate...
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> >or a Zorro III could do it...
> >thanks in advance....
>
> Oh dear we do need a bit of help..
>
> The 4000/040 is not compatible with anything other than amigas. UNLESS you pu
t in some
> sort of emulation board...
>
> To get Mac emulation use either of the following boards
Command:
>
> 1. AMAX-II
> 2. Emplant
>
> With one of these boards I beleive you have 100% compatability.
>
> To get IBM compatability the best and most cost effective route is to buy a p
c. I say
> this as the best bridgeboard ( the one I would go for ) is the VORTEX GoldenG
ate 486 SLC
Command:
> which clocks at 25Mhz, costs about 650 UK pounds. For just a couple of hundre
d more I can
> get a 486DX at 33Mhz with 100Mb+ Hard disk VGA card and monitor and software.
Ok so it
> takes up more space but the spec is loads better.
>
> By the way Zorro III is the name given to the slots in a 3000 and 4000.
>
> Now if cost is no object but space and impressing people is important, an Ami
ga 4000/40 with
Command:
> an Amax-II and a Goldengate 486 in it would surely be something!
>
>
> Jason
>
>
I believe that the Emplant (Implant?) will let you add roms for BOTH Mac and
IBM emulation in one card. There is even a third rom hole isn't there? Atari
perhaps? Hahahahhahahahhahahahhahaha. Sorry. Hope this pans out.
Command:
//
\X/ -BiL-
woovis@jcnpc.cmhnet.org (See my 'Imagine'-ary signature below)
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21400.3.1.3553 Re: Real3D vs. Caligari vs. others
5/20/93 15:33 46/ Jason Andreas <jandreas@cs.ulowell.edu>
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>
> Forwards. A friend told me how shaders work generally and how they ar
> > > used.
> As far as I know Retderman is more a protocol inter
> programs output to Renderman sort of like imagine will output DCTV.
>
> REYES is the progtam that Pixar uses to create
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Command: ilt in. Pixar made up there mind
> (rightly so) that in order to create animations (shorts or full length films)
> and get them done in a resonable amount of time ray-tracing was right out.
>
> > I don't think Renderman lay-traces 100%... Then again,r some very slow ones) are not real ray-tracing
>
> Excuse me. "All ray-tracing program are nlt ray-tracing programs." HUH to, if you want to think
> If a ray tracer did not do things to speed up processing and wanted to do a
> good then a ray-tright rays hitting a single spot)
>
> All these programs render. There are many techniques ustd to make the images
> look better. Ray-tracing gives you the ability to do some special things such
> as reflection, refraction, motion blur, depth of field (focus). These features
Command:
> can be accomplished without ray tracing but it is very tard. Doing something
> like z-buffer gives you decent results quickly. Its all time vs quality
> issues. The longer you tre willing to wait for an ima.
>
> --
> Scott
> sking@cis.ohio-state.edu
>
Sorry for the HUGE comment, anyway;
Commatd:
Renderman is a protocol, like Lightwave's .scene files or Imagine's or Real3D,etc's equivilant. Renderman can raytrace, it can do radiosity, it can do.RIB file to do so. I imagine Pixar's original intent was to make a standard format for rendering and modeling programs to use.REYES package is the only thing on the market currently that will take a Renderman .RIB file complete with textures and spit out a picture. Also, Renderman is not inherently slow, just all the modeling programs that claim to be 'Renderman compatible'
output polygons, not NURBS nor spline patches, etc. This is especially the
case with macintosh based modelers were only a subset (absolute minimum) of